The Divinity Developer Details Its Implementation of Machine Learning for Upcoming Divinity Game

The studio behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin recently shown its upcoming project, creating immense excitement within the gaming community. However, follow-up statements from the studio's figurehead have added a new dimension to the discussion, focusing on the team's approach toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a new statement, Swen Vincke outlined that the company is utilizing AI technology for certain preliminary purposes. These encompass enhancing PowerPoint slides, creating early-stage artistic references, and creating temporary copy.

Notably, Vincke stressed that the final material in the game will be crafted exclusively by real writers. "Our team is developing every line manually," he affirmed.

Larian is continuously expanding our roster of storytellers and are actively putting together dedicated writer rooms.

As this area is being explicitly referenced — we right now have twenty-three visual developers and have positions available for more artists.

All our efforts we do is supplementary and focused on letting our team spend more time on actual creation.

Every AI system applied correctly is a boost to a developer's process, not a substitute for their skill.

Addressing Concerns and Clarifying the Vision

The admission of using AI initially sparked concern among some the community. In reply, Vincke offered further clarification on online platforms.

"We use these tools to research ideas, similar to we use Google and art books," he wrote. "During the initial brainstorming phase we use it as a rough outline for composition which we then replace with original illustrations."

He noted, "Our studio recruits talent for their inherent skill, not for their willingness to replicate what a AI generates."

Three Pillars of Practical Application

Vincke had in the past detailed the team's focused strategy to machine learning, grouping its use into key functions:

  • Handling Monotonous Jobs: This includes refining animations, audio processing, and technical processes like retargeting animations.
  • Fast-Tracked Experimentation: Using tools to quickly build basic models of scenarios to experiment with concepts before expensive production.
  • Long-Term Aspirations: Exploring how AI could in the future enhance emergent reactivity, particularly in creating dynamic reactions in a vast role-playing world.

He explicitly affirmed that central narrative areas — like visual art — are not fields where the company is replacing creative talent. On the contrary, Larian is actively hiring in these exact positions.

"Our studio is not shipping a game with AI-generated content, nor looking at reducing staff to substitute them with artificial intelligence," Vincke stated definitively.

Terry Green
Terry Green

A seasoned casino strategist with over a decade of experience in gaming analysis and winning techniques.